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Re: Apex Ledgens by Redneck_Trinity
April 19, 2019, 12:50:18 PM

Re: Bring Back the Dead by Redneck_Trinity
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Re: Apex Ledgens by MarcusBorilius
April 18, 2019, 09:57:46 AM

Re: Bring Back the Dead by MarcusBorilius
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Apex Ledgens by Redneck_Trinity
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Gaming Feed

Debating the best game in a series is an age-old pastime for gamers across the world. While there will rarely be definitive answers about the subjective "best" game in a popular series, we can certainly work to figure out which games are our readers' favorites.

Ever since our new website launched in June 2018, we've been running polls on our homepage. While we sometimes ask more topical questions, we often ask about your favorite game in a particular series. We've gathered the results of those polls in one handy article.

Here are the favorite games of our readership as determined by the homepage polls.

Call of Duty

1. Call of Duty: Modern Warfare 2
2. Call of Duty 4: Modern Warfare
3. Call of Duty: Black Ops
4. Call of Duty: World at War
5. Call of Duty: Black Ops II

(Note: Poll occurred before release of Call of Duty: Black Ops 4)

The Elder Scrolls

1. The Elder Scrolls V: Skyrim
2. The Elder Scrolls IV: Oblivion
3. The Elder Scrolls III: Morrowind
4. The Elder Scrolls Online
5. The Elder Scrolls: Arena

Final Fantasy

1. Final Fantasy X
2. Final Fantasy VII
3. Final Fantasy VI
4. Final Fantasy VIII
5. Final Fantasy XV

The Legend of Zelda

1. Breath of the Wild
2. A Link to the Past
3. Ocarina of Time
4. Twilight Princess
5. The Wind Waker


1. Super Mario World
2. Super Mario 64
3. Super Mario Bros. 3
3. Super Mario Sunshine
5. Super Mario Odyssey


1. Persona 5
2. Persona 4
3. Persona 3
4. Persona 2: Eternal Punishment
5. Persona 4: Dancing All Night
5. Persona Q: Shadow of the Labyrinth


1. Bloodborne
2. Dark Souls
3. Demon's Souls
4. Dark Souls III
5. Dark Souls II


1. Uncharted 4: A Thief's End
2. Uncharted 2: Among Thieves
3. Uncharted 3: Drake's Deception
4. Uncharted: Drake's Fortune
5. Uncharted: The Lost Legacy

A few weeks ago, Nepal instituted a ban on PlayerUnknown's Battlegrounds, an unprecedented move to ban a specific game based on zero actual reports. Nepal's Telecommunications Authority had heard from parents that the game was too addictive, so they took the rather extreme move of banning the game from the country. It did not take long for the Nepalese courts to overturn the ban on freedom of expression grounds.

According to The Himalayan Times, multiple players of the game filed an injunction against the government that temporarily halted the ban almost immediately after it was announced. The motion required the Nepalese telecom authority to prove that the game was dangerous and/or addictive enough to actually warrant banning, something that would prove mildly difficult. As the telecommunications authority could not do this, they declined to fight this claim.

Moreover, the petitioners argued that any game that can be played online is inherently an act of expression. The act of playing the game with people would thus be protected under the freedom of expression. While Nepal actually does have the right to put prohibitions on the freedom of expression, their inability to prove how PUBG would warrant curtailing it meant that was a dead-end for the government.

While the Nepalese government had ordered internet service providers to block all traffic from PUBG servers on April 11, it is not clear if any provider actually did that.

[Source: The Himalayan Times]

There was a time where it looked like For Honor may be on the short list of Ubisoft live service games that just don't make it very far and the company would eventually move past or take another run at with a sequel. But here we are, several years and updates later, and For Honor is still keeping its community fairly strong. It looks like there will be another reason for fans to keep playing, as Ubisoft reveals For Honor's newest character, a warrior named Sakura.

With a ghostly yet demonic voice and a bloody weapon, Sakura comes equipped to the battlefield with everything she needs to defeat her foes. Check out the cinematic trailer introducing her below.

Click here to watch embedded media

There's not a whole lot of details about the new Japanese warrior yet, but she will be in the third year's second season, so it won't be too a wait. I just know that if I saw that at the other end of a bridge in Sekiro, my personal terror bar would probably go up.

For Honor is available on PlayStation 4, Xbox One, and PC.

Click here to watch embedded media

NetherRealm has a reputation for creating surprisingly worthwhile story modes in their fighting games, and Mortal Kombat 11 is keeping that legacy alive. On this episode of Spoiled, Suriel Vazquez, Andrew Reiner, and Matt Miller discuss the time loops, surprising fates of the characters, and everything you won't want spoiled for you if you haven't played it. Watch the video above to see the full discussion, and check out yesterday's stream for ninety minutes of MK 11 gameplay.

There's a number of certainties in the world: where the sun rises, taxes, etc. A yearly Call of Duty is also on that list. We first heard mention of 2019's Call of Duty title in February, when it was brought up on a quarterly earnings call with Activision. The only news we have had on it came from the same mention, that this year's game will have a campaign

It is also still the only news we have on it, except that it is apparently in a showable state, as it appears Call of Duty Partners are seeing the game this week.

Call of Duty partners are basically influencers, athletes, streamers, etc. that like Call of Duty, so Activision lets them come to events and see the game early. In exchange, they build hype by talking about it on social media in front of the Call of Duty logo, as you see here. It's all part of the fascination cycle we have with people talking about unannounced video games.

All that said, hey! This means the game will probably be announced soon! We're actually a little behind schedule: Black Ops 4 was announced on March 8 last year with video of people carving out the logo from steel. At the time, Activision said more details would come on May 17, the community reveal day, so maybe this time they just decided that the two month waiting period between announcement and reveal was silly.

I hope the campaign is good.

Madden NFL 19 wasn't a highlight for the franchise, with gamers unsatisfied with the title's gameplay and bugs marring the experience well beyond launch. This has created a tall task for developer EA Tiburon: How to address issues from last year (and even further back) as well as adding new wrinkles for the next edition.

Where to start on such a formidable job? Here are some of our ideas, and please add yours down in the comments section below.


  • Clean Up The Gameplay
    Madden 19 was rife with bugs, including bad fumble pickups, player warping, tackles/touchdowns/catches not registering, scores not adding up correctly, and more. EA Tiburon can't release Madden 20 in a poor state and then try to fix it after the fact. These bugs ? and others ? need to be cleaned up before the game goes live.
  • Smooth Transition Animations
    Animations and the transitions between them need to not only look smooth, but also make sense. Madden 19 didn't always do a great job of this, leading to things like suction catches and running backs feeling like they're automatically getting tackled behind the line of scrimmage as soon as the ball has snapped. Last year's Real Player Motion (RPM) movement system needs to produce more fluid animations and realistic moves.
  • Finally Fix Blocking
    Blocking has been addressed in recent years, but we're still seeing offensive linemen ignore defenders as they charge by unabated. They should at least register the defender and stick an arm out or react in some way even if they can't make an actual block.
  • Add Initial Burst To Running Backs
    Running behind the line of scrimmage shouldn't feel slower than when you hit the hole and go past the line of scrimmage. In past Maddens, they feel like two different states.
  • Redesign The Injury System
    The injury system in Madden 19 was maddening, with the same players experiencing game-ending injuries week after week. Tiburon should rework the injury system to make it more realistic and present more risk/reward related to starting injured players. Persistent damage like NBA 2K's would be great, and become a factor as you weigh resigning a player or ranking free agents.
  • Nerf The Spin Move
    After years of being worthless, in Madden 19 the spin move came back with a vengeance, so much so that it feels too overpowered and predominant. Tiburon should retain its usefulness, but reign in the situations where it's effective. 
  • Accentuate Player Differentiation
    Players need to feel more different from each other so you can feel their strengths and weaknesses. This should extend to tweaking A.I. stat lines so stars like Drew Brees or running quarterbacks don't produce mediocre stats game in and game out.
  • Give The A.I. Better Intelligence
    Playing the CPU has lost a lot of its luster over the years because it always feels like you're playing the same team. EA should fix A.I. playcalling so it's more varied, related to the situation, and team-specific.
  • Add The Run-Pass Option
    The run/pass option (RPO) that the Eagles made famous on their way to their Super Bowl victory couldn't be implemented last year, so it needs to be in Madden 20. 
  • Bring Back Custom Playbooks
    The rigidness of the current Madden playbooks creates a me-too online experience where most people are employing the same few schemes. We'd like to see EA embrace differentiation by letting users build their own offensive and defensive systems. 
  • Add More Challenges
    Players need to be able to call challenges for a variety of situations and the CPU needs to award the correct decision. For years the option has simply been greyed out in the pause menu even when you should be able to challenge.


  • Rework Scheme Fit Logic
    Madden 19 introduced a new scheme system that governed how players progressed. Unfortunately, it also brought along new problems. As such, multi-dimensional players shouldn't be punished for not fitting into the mode's pre-set schemes, instead favoring a rating threshold for receiving the XP boost. Overall, the system should open up more to let users create the team they want according to their roster's strengths rather than relying on rigid templates.
  • Give Free Agency The Makeover It Desperately Needs
    Free agency should add the pre-free agency "legal tampering" period where teams and soon-to-be free agents negotiate backroom deals. This could introduce drama to the game's free agency ? like Anthony Barr's last-second change of heart to shun the Jets and return to the Vikings ? and help make this a vital part of the offseason. Franchise mode could even include free agent scouting and negotiation resources to give you more to think about.
  • Expand Relocation Options
    The selection for relocation cities is woefully underdeveloped. We'd love to see this field expanded to see more variety. 
  • Deliver More Stadium Customization
    Whether you are relocating to a new city or upgrading your current facilities, we'd love to see a robust stadium editor to let players develop a true home-field advantage. 
  • Bring Back The Coaching Carousel
    NFL coaches move around the league frequently, changing the fortunes of franchises year in and out. We'd love to see offensive and defensive coordinators return to prominence in Madden. Teams with great offenses or defenses should risk losing these coordinators just like real NFL teams do, which could feed into an exciting coaching carousel. At a minimum, the coordinator signing bug needs to be fixed so you can't leave the offseason without them.
  • Give GMs A More Flexible Contract System
    Fitting your team under the cap is a huge part of constructing a roster in the NFL, and Madden needs better more options on this front (restricted free agents, fifth-year options, contract restructures for underperforming players, front/backloading, etc.) to give GMs all the tools they need to run their franchises.
  • Bring Back Mystery To Talent Evaluation
    Once you understand the scouting system in modern Madden games, it's easy to game the system. EA needs to add more ambiguity to scouting/rating reveals so drafts become more unpredictable. Similarly, current player comparisons and more prospect news during the season would help flesh out these players and add intrigue to the draft. Anything to get more flavor on the players in general.
  • Dress Up Draft Day
    Madden 19 added a slightly new draft presentation, but more pageantry is always welcome. EA also has some practical matters to improve. For instance, managing trades during the draft needs to be easier to navigate and less buggy so your offers produce real counter-offers.
  • Add Player Morale
    A player morale system would make teams and locker rooms more dynamic, and put pressure on gamers to make the right choices for their team. It could also play a significant role in free agency, with certain players willing to pass on the biggest money offer to play for a winner, wanting to play closer to their hometown late in their career, etc.
  • Track League History
    Those who play franchise modes deep into multiple decades would love to have a comprehensive tracking system that keeps track of all the league's history, from stats and award winners to draft busts and gems. Being able to look back at your whiffs and scores for certain drafts would be amazing.
  • Add League Discipline
    We don't expect EA to touch serious topics like players being suspended for domestic abuse or performance enhancing drugs, but perhaps red-flagged players can be suspended for unspecific reasons.


  • Don't introduce promos that have an extra currency (beyond points, coins, and training points) and reduce the value of items.
  • Install a Practice Mode
    Rather than making a player venture into the competition to test out new roster lineups, we'd love for EA to add a practice mode so you can see how your current lineup functions/meshes.
  • Speed Up the Solo Challenge Experience
    The grind for coinage can be even grindier thanks to all the aggressive loads. Being able to load into the next Solo challenge in the series without having to go back to the Solo?s menu would be a godsend.
  • Add Auction Relisting
    If you've tried to sell an item in the Auction House and it doesn't sell, you should be able to put it up again for the previously listed price. This way you don't have to re-input the price ? especially if you're selling lots of cards and don't always remember what you've tried to sell them for.
  • Create Better Auction Pricing Guidelines
    Like MLB the Show 19, adding buttons to sell a card for its current low/average/high price in the marketplace would be a nice shortcut/starting point.
  • Bring Team Customization To MUT
    MUT is a fantasy mode that allows you to build unimaginable super teams. Why not let us make super jerseys and custom logos as well?
  • Clean Up Collection Interface
    Managing your cards could be made a lot easier with some user interface improvements. When adding players to sets, players ineligible for the set should not be selectable.
  • Make The Marketplace An Even Playing Field
    No packs should be available only for real-money points in the store. Everything should be purchasable with coins even if it costs more than using points.


  • Add A Real Career Mode
    With The Longshot story mode concluded, Madden needs to bolster its Be a Pro options in CFM to compete with what rival NBA 2K has been doing with its player career mode. It is filled with choice, progression, and a behind-the-scenes look at the life of a professional athlete. The NFL has a lot of rich stories to tell, too, that give players agency over their career trajectory at the same time.


New GT Sport Update Adds Five New Cars

March is typically seen as an odd month in the video game industry. The financial year ends on March 31 for a lot of major companies, while it's still the end of the quarter for many others. This means that some games get rushed out to make it out before the end of the financial year, while other big titles held to make a big splash just before April's investor reports. It's kind of a guessing game figuring out which will do what, but it is interesting to see what games the market responds to in this context.

This year, a number of huge games came from all sorts of directions. The month's biggest release in terms of sales was undoubtedly The Division 2, based on how well the first game sold overall. The sequel is on track to do just as well, debuting at number one for the month of March. It also instantly rockets to the second best selling game of 2019 and the sixth highest opening for a Ubisoft title. Assuming it keeps selling, and there's little reason to suspect it will stop, it is a likely candidate to be one of the best selling games of the year by the end of 2019.

Sekiro: Shadows Die Twice debuted at number two, making it the sixth best selling game of the year, and From Software's second best debut of all time, trailing only Dark Souls III. MLB the Show 19 comes behind Sekiro, setting a record not only for the series, but for the baseball video game genre as a whole.

Devil May Cry 5, the hotly anticipated sequel to Capcom's venerated action series, debuts at number four this month as the second highest debut for the series, right behind Devil May Cry 4. While not in the top 20, Kingdom Hearts III secured its position as the best selling game of the year so far, and the best selling Kingdom Hearts game in the series. The previous top game was the original Kingdom Hearts in 2002.

The full software top 20 is below. Note that games with an asterisk only count physical sales, while the rest count physical and digital.

Tom Clancy's The Division 2   1
Sekiro: Shadows Die Twice   2
MLB 19: The Show   3
Devil May Cry 5   4
Super Smash Bros. Ultimate*   5
Red Dead Redemption II   6
NBA 2K19   7
Grand Theft Auto V   8
Yoshi's Crafted World*   9
Call of Duty: Black Ops IIII   10
Anthem   11
Mario Kart 8*   12
Jump Force   13
New Super Mario Bros. U Deluxe*   14
Far Cry New Dawn   15
Minecraft#   16
Battlefield V   17
The Legend of Zelda: Breath of the Wild*   18
Borderlands   19
Assassin's Creed: Odyssey   20

Interestingly, Borderlands appears at the bottom of the list, likely owing to the remastered Game of the Year edition released abruptly after the Borderlands 3 announcement. Anthem, despite debuting at a solid number one in February, fell out of the top ten entirely in March. Jump Force took a similar tumble from second place to thirteenth. Both games are service titles with expected future support, so the fall might be temporary or it could be an indication that word of mouth dampened long term enthusiasm.

In terms of console sales, Switch took the month of March, as it has the entire first quarter. Going by software sales, the hybrid console looks to still be selling mostly on enthusiasm for Super Smash Bros. Ultimate, though solid sellers like Breath of the Wild and New Super Mario Bros. U Deluxe are sticking around to bolster it. Despite the slightly lower debut for Yoshi this month, it was still the second best selling Switch game, meaning March was an extremely competitive month for software.

Next month's April sales are a little less exciting of a horse race, all things considered. We will get the first week of Days Gone's sales, Sony's newest first-party IP, and we will also get to see if Labo VR caught on any better than the previous sets. 

I am not sure if it has been a bumpy road for Anthem or no road at all. It seems like it crested the hill it needed to crest and then just sort of stalled after that. Bioware has promised to fix the major complaints about their multiplayer shooter as soon as possible and, at least as far as today's update goes, some of that is true.

The 1.1.0 patch released today makes some much-needed quality of life changes to the game, namely having to do with how often you need to go back to Fort Tarsis or the launch bay. You can now select contracts from the mission board without needing to physically be in front of the mission board, and you can also choose a new mission right from the end of the mission you just finished. Perhaps most crucially, you now possess the ability to access the Forge during missions, strongholds and freeplay. 

So that's all good! Unfortunately, it looks like the roadmap for the future is going to take a little while longer in the meantime. On the game's subreddit, Bioware's head of live services Chad Robertson and Anthem's lead producer Ben Irving wrote that a detour is being taken at the moment.

"While we have delivered many of the Act 1 features on time, we are not going to hit all the goals on our Act 1 Calendar," the two said in the subreddit post. "We have been prioritizing things like bug fixes, stability and game flow over the new features of Act 1. We set aside time for this work, but the reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means some items from the calendar will be delayed."

That list of what will be delayed includes a few freeplay events, the second phase of legendary missions, guilds, the weekly stronghold challenge, leaderboards, the mastery system, and Cataclysms, the expansion-style content meant to come out every so often. It is not a small list. Bioware says that, when they have information on when these things will come, they will release it.

Anthem is currently available on PlayStation 4, Xbox One, and PC.

Publisher: Bandai Namco
Developer: Arc System Works
Rating: Teen
Platform: PlayStation 4, Xbox One, Switch, PC

A very, very short trailer for Dragon Ball FighterZ's next character has appeared, showing off Dragon Ball GT Kid Goku's super attacks. These attacks include his transformations, including the either maligned-or-loved Super Saiyan 4 Goku.

Click here to watch embedded media

For his level 1 super, Goku goes Super Saiyan 3 for a short blast, but his stronger super turns him into the adult and decidedly hairier Super Saiyan 4. This form has been more or less scratched out of canon, but so has Super Saiyan Bardock and we saw that super move a billion times during Evo last year. Maybe non-canon moves will just end up being stronger for some reason.

The newest Goku to join the roster lands on PlayStation 4, Xbox One, Switch, and PC on May 9.

Planet Zoo is an upcoming management sim by Frontier Developments, the company behind Planet Coaster. We recently got to watch a 15 minute demo of the game in action and came away rather impressed by Frontier's ambitions and the promise of their take on running a zoo and caring for its animals.

Here's why we're excited to play the game when it releases this Fall.

The Developer Knows The Genre Well

If you haven't played Planet Coaster, but loved management sims like Rollercoaster Tycoon and Zoo Tycoon, you should give it a go. Frontier Developments showcased the it knows how to bring the park sim into the next generation by striking a fine balance between meticulous management and wacky shenanigans, and we look forward to seeing the result with Planet Zoo.

The Animals Are Impressive

The occupants of your zoo are more than just units you have to care for. Frontier is working hard to make sure each individual animal stands out, with genomes affecting major things like behavior to small details such as coat patterns. Every species of animal reacts realistically to their real-world counterpart, with wolves following a pack mentality while other species might just go off and do their own thing.

Click here to watch embedded media

The Management Side Of The Game Is Strong

You'll need to do more than feed your animals to take care of them. Every animal has different needs you'll need to respond to in some fashion. Do you have a zoo in the desert? You'll need to build cooling pads beneath the floor of your timberwolves' den (not to mention power generators) to accommodate them as well as shelters for your lions to hide in during storms. Hippos will need deeper ponds than other species so they can swim and bathe, and so on. There's more than enough here to keep nitty gritty management fanatics excited.

The Game Looks Beautiful

Whether you're watching everyone explore your park from a distance or you're zoomed into a patch of fur on one of your lions, everything looks realistic and colorfully vibrant. The visuals here really pop everywhere you look.

A Story Mode

One of the biggest criticisms directed at Planet Coaster was the lack of a substantial campaign or story mode. Frontier Developments wouldn't go into details about what Planet Zoo's story mode is about but the developer did say there would be one, which will hopefully delight those in search of a narrative reason to become the best zookeeper possible.

Click image thumbnails to view larger version



After scratching everybody's Rollercoaster Tycoon itch with the highly entertaining Planet Coaster, Frontier Developments is creating another management sim. Planet Zoo looks to be an in-depth spiritual successor to Zoo Tycoon, where players build and maintain a zoo, carefully taking care of the needs of both the animals and guests.

You can catch the teaser trailer right here:

Click here to watch embedded media

The game is due out on PC this fall. Frontier says it's focused on the PC version, but neither confirmed or ruled out the possibility of a console port in the future. 

For more on Planet Zoo, check out our impressions of the game.

Update: The mode is now live. Those who select Critical Mode will find their HP/MP halved, the frequency of situational commands and magic less, and exclusive abilities that Sora can perform only in this mode.

Original Story: During this year's GDC,  Kingdom Hearts III co-director Tai Yasue announced that Kingdom Hearts III's anticipated Critical Mode update would be arriving "very soon." It appears that very soon is nowish.

Series creator Tetsuya Nomura announced on Twitter today that the update, free for all owners of Kingdom Hearts III, is arriving tomorrow on April 23:

For more on Kingdom Hearts III, check out our review.

Click here to watch embedded media

After three months of reporting news, pitching features, and previewing games, I?ve decided to end my internship term with a video essay on Red Dead Redemption 2. The game has been out for many months, but I still find myself replaying favorite missions and exploring its massive single-player sandbox. Moreover, its stellar cinematography continues to impress, even now, after multiple playthroughs. Considering this, my short video above delves into three awesome examples of Red Dead Redemption 2?s thematic imagery! Thanks for watching, cheers.  

The world of Days Gone can be hard enough to survive in, but the game's free post-launch DLC, starting in June, is adding another layer.

The DLC includes a Survival difficulty mode that not only increases the difficulty settings, but bars fast travel or the use of Survival Vision. This is a special ability that allows Deacon to see items, and potentially enemies in his vicinity.

Also coming are weekly Bike, Horde, and Combat challenges that not only deliver new content in the world, but tasks players with doing them in "unique ways" for bike skins and other rewards. Sony says it'll talk more about these challenges at a later date.

[Source: Official PlayStation Blog]

Publisher: Paradox Interactive
Developer: Hardsuit Labs
Release: 2020
Rating: Rating Pending
Platform: PlayStation 4, Xbox One, PC

It still feels moderately strange that a Vampire: The Masquerade Bloodlines 2 is happening at all, so each new bit of information comes as a bit of a surprise. In this case, Paradox Interactive has information about the thinblood disciplines your fledgling vampire chooses from at the start of the game.

The thinbloods are freshly turned and weaker vampires that are having a harder time in the new world of darkness than full bloods are. However, because Seattle has only recently come under Camarilla control, thinbloods can rise to the top with a little opportunity and luck. Check out the animated cinematic, which contains more rat eating than you might be comfortable with, introducing the thinbloods below.

Click here to watch embedded media

The three thinblood disciplines players pick from at the beginning are Chiropteran, Mentalism, and Nebulation. The much more detailed information comes from Paradox right here:

Chiropteran - Strong affinity for bats, allowing vampires to move through the air and summon swarms.

  • Glide ? Greatly lower the weight of the player character's skeleton and muscle mass and create an updraft to briefly float in the air; gliding into an NPC will knock them down. This can be upgraded to allow the player to swoop down on NPCs while gliding above them.
  • Bat Swarm ? Summon a small swarm of bats to attack target NPC, temporarily disabling them and dealing low damage. Bat Swarm can be upgraded with a Pheromone discipline that increases its duration, as well as with a Maelstrom of leathery wings that surrounds the player and damages any enemies that come too close.

Mentalism - Use telekinesis to manipulate objects and even allows the vampire to pull weapons from enemy hands.

  • Pull ? Manipulate target inanimate objects using telekinesis. The range of Pull can also be upgraded.
  • Levitate ? Pull target NPC to the player and telekinetically suspend them in the air for a brief period. The strength of this discipline can be upgraded, allowing the player to levitate all NPCs and objects around their target, and even throw them around like ragdolls. 

Nebulation - Allows the vampire to summon and command mist.

  • Mist Shroud ? Summon a shroud of mist that surrounds the player for a short period. The shroud muffles the sound of footsteps and reduces the range at which the player can be seen. In addition, the player may fully transform into a cloud of mist to perform a choking attack on an NPC or travel through a tight space, like a ventilation fan or duct. Mist Shroud can be upgraded to increase its power as well.
  • Envelop ? Create a stationary, swirling cloud of mist on a target that surrounds, blinds and forcefully enters the lungs of the first NPC that it touches. This discipline can be upgraded to increase its reach and area of effect. 

Players can eventually join fullblood clans down the line, each with their own disciplines and abilities for you to eventually raise your character up to. Paradox plans to detail those clans within the upcoming weeks.

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